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Meshes only visible in reflections

Discussion in 'General Graphics' started by polycruncher, Oct 16, 2018.

  1. polycruncher

    polycruncher

    Joined:
    Jan 24, 2016
    Posts:
    2
    Hey guys,

    its possible to to have meshes only visible in reflection pass? I ask for this, because I want to create some studio setup with emissive planes to light the scene and have nice reflections visible in the surface of the meshes I load into the environment. So in the end I want a clean white room setup without any visible planes for the main camera. If you have any ideas how to archive this I would be very thankful for any advices.

    Best regards
     
  2. mingwai

    mingwai

    Small Graphics Potato Unity Technologies

    Joined:
    Jan 16, 2017
    Posts:
    52
    Are you using reflection probes? If yes, you can use CullingMask on the reflection probe / camera to filter the objects..