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Meshes Deform Incorrectly on iOS

Discussion in 'Animation' started by Schlumpy, Sep 19, 2017.

  1. Schlumpy

    Schlumpy

    Joined:
    Feb 2, 2017
    Posts:
    11
    I've got a bunch of characters doing all kinds of stuff on an island. They look great in the Editor, but as soon as I output for device, meshes start deforming incorrectly. See attached image. Anybody know what's going on here? Hoping there's some setting I'm missing...

    Thanks in advance!

    iOS-deformation-issue.jpg
     
  2. Schlumpy

    Schlumpy

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    Feb 2, 2017
    Posts:
    11
    Bump. Anybody seen anything like this before? thx!
     
  3. SpookyCat

    SpookyCat

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    3,768
    Are they skinned meshes? If so you probably need to increase the Max Bones setting from 2 to 4 but that will have a performance hit.
     
  4. Schlumpy

    Schlumpy

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    Feb 2, 2017
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    Thanks for the reply SpookyCat. Yes they are skinned meshes. The Blend Weights are set to 4 bones in the quality settings. Is there a setting specific for iOS that I'm not seeing somewhere? Thanks!
     
    Last edited: Sep 21, 2017
  5. Schlumpy

    Schlumpy

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    Can anybody help? I'm rapidly approaching ship date... thank you!
     
  6. theANMATOR2b

    theANMATOR2b

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    Jul 12, 2014
    Posts:
    7,790
    Consider submitting a bug report through the Unity interface.

    And report back if you solve.