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Mesh with multiple texture

Discussion in 'General Graphics' started by NikoPesonen, Dec 15, 2021.

  1. NikoPesonen

    NikoPesonen

    Joined:
    Dec 14, 2021
    Posts:
    3
    Hi all!

    What would be the most efficient way to texture a "terrain" that is constructed from simple meshes or planes with the minimum amount of vertices? (Using URP)
    If I were to use the Pro Builder to construct a level and wanted to draw different textures on the "ground", to use for example the PolyBrush, I should have a lot of vertex density (which I don't need, since the ground is always flat with possible stairs etc.), since the PolyBrush texture painting works with vertex painting.
    Would a splat mapping technique work better here? (Using RGBA channels to define the placement of the different textures on meshes). Any good plugins? I can't find anything within Unity that helps me here.
    The game is for mobile devices so it would be a huge waste of resources to use dense meshes for flat ground.

    Best,
    Niko
     
    Last edited: Dec 15, 2021