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Bug Mesh UV's are fine in editor but misaligned in build

Discussion in 'Editor & General Support' started by Julian96, Sep 17, 2023.

  1. Julian96

    Julian96

    Joined:
    May 16, 2015
    Posts:
    6
    There seems to be a problem with the UV's of some of the meshes after compiling a build.

    Unity Version: 2023.1.12f1
    Renderpipeline: HDRP

    This porblem only occurs with some of the meshes. Others are totally fine.
    Has anyone else ecountered this problem and has a solution for us?

    Here is how the mesh looks in the scene:


    And here is how the mesh looks in the build:


    Here are the import settings of the mesh:


    Inspector:
     

    Attached Files:

  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    3,899
    The place where I'd look for issues is the Player / Build settings. Try disabling features like mesh optimization or texture compression to see if any of these cause that issue.

    Btw, it kinda has this nice instant-aging effect. :)
     
  3. Julian96

    Julian96

    Joined:
    May 16, 2015
    Posts:
    6
    Thank you for the reply! I have disabled all mesh compression/optimization and texture compression but it sadly made no difference.