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Mesh Transformation

Discussion in 'Assets and Asset Store' started by forest32, Jul 4, 2018.

  1. forest32

    forest32

    Joined:
    Oct 29, 2015
    Posts:
    10
    Mesh Transformation

    With this tool, you can make animations such as transformation wolf man, zombie, mutant, turning a person into an animal, creating a dynamically mask in real time for a mutation or destruction of the body , or creating BlendShapes to change the physique of characters. Works in DX11, it is also necessary that on models "A" and "B" there are the same uv coordinates.




    Mesh Transformation
    https://www.assetstore.unity3d.com/#!/content/120144
    450e015e-d630-40a0-9dfd-6be88351dfff_orig.png 5bba5be1-3f28-43a0-94e9-4572f5d5bde1_orig.png db1adb4a-be7f-4ca0-a215-72d56fb85f6f_orig.png 75dbc43c-0091-4724-bc6d-609c69ae7dd2_orig.png 6d78b094-a99b-4f5a-84cb-8d6fc3f4ac70_orig.png 450e015e-d630-40a0-9dfd-6be88351dfff_orig.png
     
    Last edited: Jul 11, 2018
    Neviah likes this.
  2. Mortalyx

    Mortalyx

    Joined:
    Mar 20, 2015
    Posts:
    2
    Hi man!
    What about count of polygons? Is't fixed somehow in prefabs and models should be always highpoly, or it's up to me and depends on my models (that means i can use any models). The count of polygons in 'A' and 'B' models should also the same?

    Thanks for reply! =)
     
  3. forest32

    forest32

    Joined:
    Oct 29, 2015
    Posts:
    10
    Hi, highpoly is not necessary, with Lowpoly will work even better, the number of points can be different, but the position of points in uv should be the same.
     
  4. MostHated

    MostHated

    Joined:
    Nov 29, 2015
    Posts:
    470
    I just picked this up and have not even tried it yet, but it seems like it will make for some awesome power up abilities, cut scenes, etc.
     
    forest32 likes this.
  5. forest32

    forest32

    Joined:
    Oct 29, 2015
    Posts:
    10
    Thanks! will soon be updated
     
    MostHated likes this.
  6. forest32

    forest32

    Joined:
    Oct 29, 2015
    Posts:
    10
    Updated.

    Improved match search;
    Shaders for mobile phones have been added;
    Fixed bugs.


    View attachment 287828
     
    Last edited: Jul 21, 2018 at 5:11 AM