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Mesh Simplify - Quickly reduce polygon count on your 3D models

Discussion in 'Assets and Asset Store' started by UGTools, Aug 11, 2015.

  1. MoribitoMT

    MoribitoMT

    Joined:
    Jun 1, 2013
    Posts:
    298
    I love this tool, just one complain..

    Z fighting.. It should some kind of checkbox ( Prevent Z fighting ) than detects vertecies/edges/face overlap and move it front like 0.001f to prevent Z fighting.. or user can define how much put further..
     
  2. Chaz32621

    Chaz32621

    Joined:
    Apr 17, 2015
    Posts:
    198
    This does not work well with prefabs at all.

    But hasnt been updated in over a year so should have expected this.
     
  3. destapp

    destapp

    Joined:
    Oct 22, 2012
    Posts:
    18
    Hi, can i reduce size file when i reduce mesh my 3d models? so i can save my size apk and memory.
    i think this is a great tools for game 3d

    thanks.
     
  4. GXMark

    GXMark

    Joined:
    Oct 13, 2012
    Posts:
    421
    i want to run the Mesh Simplify without coroutines
    Is there a way i can call Mesh Simplify with a single method call and return a simplified mesh ?
     
  5. infinitypbr

    infinitypbr

    Joined:
    Nov 28, 2012
    Posts:
    2,986
    Hi!

    Is there a way to save the result? I'm attempting to simplify the mesh before doing another process from another asset, but the 2nd process seems to take the original mesh, rather than the reduced value. I'd like to "Save" that reduced mesh.
     
  6. mbhagat

    mbhagat

    Joined:
    Dec 15, 2013
    Posts:
    15
    I am getting below error.

    Assets/Ultimate Game Tools/MeshSimplify/Scripts/Simplifier.cs(593,17): error CS0619: `UnityEngine.Mesh.Optimize()' is obsolete: `This method is no longer supported (UnityUpgradable)'


    Assets/Ultimate Game Tools/MeshSimplify/Scripts/Simplifier.cs(229,9): error CS0103: The name `Profiler' does not exist in the current context

    Unity version 5.5.0f3
     
  7. Dreamcube017

    Dreamcube017

    Joined:
    Dec 20, 2009
    Posts:
    240
    GAH a shame this isn't being updated anymore. And this seems to be the best one out of all of the mesh simplification tools on the store. I imported and built a level with some meshes, just to realize too late that they are far too high in polycount (A single path has over 15 million triangles.) It works with my current version of Unity (2018.3), but after this project I'll be moving to a newer version which according to the reviews, this no longer works.... Geeze, now I'll have to totally redo the level. Please update this asset or tell us why you can't or at least respond. Thanks.
     
  8. JonPQ

    JonPQ

    Joined:
    Aug 10, 2016
    Posts:
    74
  9. Jimbo_Slice

    Jimbo_Slice

    Joined:
    Oct 1, 2015
    Posts:
    40
    Anyone had a similar issue with shading on the optimized mesh? Any solutions?


    Before:


    After Optimization:


    Things I have tried already:
    • Screwed around with the Import Settings of the original mesh (tried virtually every combination) - things like Normals mode, Smoothness Source etc. (just different varieties of artefact)
    • Generated Lightmap UVs in Import Settings (worse)
    • Removed backfaces in Blender and re-imported, then re-optimized new backface-less mesh (no effect)
    • Tried TriPlanar shader (no effect)
    • Wrote a script to perform Mesh.Optimize(), Mesh.RecalculateNormals(), and Mesh.RecalculateTangents() - but kept getting errors that I am not allowed to perform these operations on the optimzed mesh. Unfortunately there are no import settings on the .asset that is generated by Mesh Simplify so I can't set Read/Write enabled.
     
  10. aaronfranke

    aaronfranke

    Joined:
    Jan 23, 2017
    Posts:
    20
    Does this tool work for VRChat?
     
  11. Skeketor23

    Skeketor23

    Joined:
    Apr 6, 2019
    Posts:
    24
    have you tried to enable "double sided global illumination" in the shader?
     
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