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Mesh-renderer sort order not working on some devices

Discussion in '2D' started by paatz04, Aug 6, 2019.

  1. paatz04

    paatz04

    Joined:
    Aug 1, 2013
    Posts:
    38
    I have only managed to reproduce this on one computer a 2013 mac running macOS 10.13

    It looks like the sort order of the mesh renderer doesn't work and that it renders them at the same layer/order in layer.

    The mesh renderer uses a custom shader Render queue Transparent 3000.
    The rest just use Sprites-Default

    Very thankful for any hint on the matter

    Unrelated but maybe worth mentioning, if the same mesh renderer is used on tvOS - and it is not covering the whole screen, the parts that appear behind it turn black.
    67884424_2295513217191431_3637454725500108800_n.png

    EDIT:
    I've managed to reproduce it on another friends 2013 iMac. Looks like it is a hardware issue with the shader?
     
    Last edited: Aug 6, 2019