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Mesh Renderer Settings are Incomplete

Discussion in 'Global Illumination' started by BlainetheMono, Mar 16, 2018.

  1. BlainetheMono

    BlainetheMono

    Joined:
    Mar 21, 2014
    Posts:
    13
    Hello all!

    I found the Unity project that I just started working in doesn't have the Lighting dropdown and settings in the object mesh renderer. When I take the same scene into a different project, the mesh render has all of the options that I need. I am using Unity 2017.3.0f3

    upload_2018-3-16_17-10-34.png

    Ideally, I need these settings.

    upload_2018-3-16_17-11-40.png

    Any thoughts?
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,723
    Is your mesh lightmap static?
     
  3. BlainetheMono

    BlainetheMono

    Joined:
    Mar 21, 2014
    Posts:
    13
    I've unchecked and rechecked the "Static" box in the top left repeatedly and there is no change to the Mesh Renderer options. The same goes for it I only check "Lightmap Static" in the top right. The issue is is that it's not giving the options within the mesh renderer to adjust the UV Charting Control or the Lightmap Settings. Those options just don't exist. However when I package the scene into a new project, the options are available.
     
  4. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,874
    You are in Debug Mode in inspector
     
  5. BlainetheMono

    BlainetheMono

    Joined:
    Mar 21, 2014
    Posts:
    13
    I verified that I am not in Debug Mode. The Inspector is in Normal mode.