I've upgraded to the latest Unity version (2021.2.0f1) 4 days ago, and I've noticed a pretty annoying bug: Inspector for the MeshRenderer is not rendering properly. If I do many clicks at the fast pace "Element 0" will show up for a frame or two. (Don't ask me why I tried this ) I've tried dragging and dropping materials into the blank space, but it's not working. Restarting the Inspector or the Unity Editor does nothing. What I have to do now is switch to "Debug" mode if I wish to change the material. I'm running this Unity Editor on a Windows 10 (20H2), 4K display with 150% scale, on the Ryzen 5000 and RTX 3000 series, and I'm working with a custom SRP. (Not that any of these information should really matter) Everything worked fine in the previous version, and it's not happening with any other list in the Inspector. Please fix this, thanks. p.s. I've been working with Unity for over 11 years so I can get my way around this, and I understand it's a bug. But for someone who is just starting their game development journey something as simple as assigning a material to an object not working could be a reason to quit Unity and switch to a different engine.