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Mesh read/write enabled problem

Discussion in 'Editor & General Support' started by Fodalichking, Dec 11, 2015.

  1. Fodalichking

    Fodalichking

    Joined:
    Mar 18, 2015
    Posts:
    14
    Hello guys,

    We are trying to reduce the memory footprint of our game and according to Unity documentation about read/write enabled we should save some memory by deselecting that option from our models but surprisingly the profiler says otherwise:

    Mesh read/write on
    - Used Total: 0.74GB
    - Meshes 74MB

    Mesh read/write off
    - Used Total: 0.79GB
    - Meshes 123.5MB

    Mesh read/write off + mesh compression
    - Used Total: 0.76GB
    - Meshes 60.9MB

    Any ideas what could be going wrong here?

    Cheers!
     
  2. Fodalichking

    Fodalichking

    Joined:
    Mar 18, 2015
    Posts:
    14