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Mesh/Point collides/is inside convex mesh?

Discussion in 'Physics for ECS' started by Guedez, Aug 11, 2021.

  1. Guedez


    Jun 1, 2012
    Is there any convenient method in the dots physics package for that? Because currently I am needing to keep a ton of game objects with MeshColliders to test for it.
    It's not a trigger, it's for deciding if a point in the navmesh is inside an 'zone'.
    Another use for such a function would be to know if a mesh is intersecting my ground mesh, but that one is not convex.