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Mesh/Point collides/is inside convex mesh?

Discussion in 'Physics for ECS' started by Guedez, Aug 11, 2021.

  1. Guedez

    Guedez

    Joined:
    Jun 1, 2012
    Posts:
    827
    Is there any convenient method in the dots physics package for that? Because currently I am needing to keep a ton of game objects with MeshColliders to test for it.
    It's not a trigger, it's for deciding if a point in the navmesh is inside an 'zone'.
    Another use for such a function would be to know if a mesh is intersecting my ground mesh, but that one is not convex.