Mesh Merge and Splice Improve performance by reducing draw calls! Mesh Merge and Splice will combine the scene objects you select into a set of efficient ‘material based’ meshes that can simplify the rendering process. Since it’s best to render objects with the same material at one time (to avoid having to unload and reload material data), all object meshes with the same material will be merged into a single mesh. In this way, you can select lots of objects and Mesh Merge and Splice will organize and merge them as needed. Features Merge objects with the same materials Supports objects with multiple materials Supports objects with sub-meshes Creates multiple merged meshes in one selection Manage source objects after the merge Ability to split objects based on materials Documentation Intro Video Get It Now!