Ok. Thanks for your quick replies. I guess I can write my own version of the texture baker tool (or copy/modify yours?) to export multiple textures using submeshes (via Mesh.GetTriangles). I would simply add a numerical suffix to the texture name based on the sub-mesh index (e.g. texture001.jpg, texture002.jpg etc). Would that be the approach you would suggest? Also, with the texture baker tool, can I specify the texture resolution?