Mesh Maker - The Modeling & Editing Collection ------------------------------------------------------------- This package includes 16 modeling & editing tools for working right in the Unity scene. There are currently six modeling tools, six editing tools, one prefab creation tool, one prefab placement tool, one painting tool and a tool for extending the scene view camera behavior. Website, Tutorials & Videos - http://www.meshmaker.com Asset Store - https://www.assetstore.unity3d.com/#/content/11625 The collection continues to grow with new additions being added regularly and improvements being made to the existing tools. LOD allows you to decimate, combine and create a LOD group, all in one easy action. It works with static meshes, skinned meshes and combinations of the two. Video & Tutorial Snap To Grid makes positioning objects in the Unity editor much easier and more accurate. You can snap while in Move, Rotate and Scale modes and to make things even faster you can use the quick transform buttons. The program also includes a handy feature to snap to the terrain height. Video & Tutorial Level Editor allows you to create new buildings, models and quickly prototype your levels right in the Unity editor. The program uses an intuitive point and click design style that is very fast and flexible. With a little practice you’ll find this program great for not only prototyping but also for creating very detailed meshes and prefabs for your projects. Preview Video & Tutorials Compatible with Unity Free & Pro Unity 5 Ready Mesh Maker Introduction Video Level Editor Video Playlist 3D Brush Video Mesh Cutter Video Mesh Editor Video Prefab Maker Video Construction Video Features ----------- LOD - Combine, Decimate and LOD Level Editor - Advanced Level & Model Maker Snap To Grid - Fast & Accurate Positoning Geom - Quick and easy geometric modeling Mesh Editor - Advanced mesh editing utility Isosurface - Mathematics inspired meshes Boolean Ops - Perform CSG operations MeshPainter - Paint directly on meshes Blenderizer - Object focused editor camera Metaballs - Create new organic base meshes Mesh Tools - Eleven editing tools in one Sculptor - Create new solids of revolution 3D Brush - Prefab Painting Tool Mesh Cutter - Cut, Copy & Paste Parts of Meshes Prefab Maker - Combine, Atlas and Auto Prefab Construction - Building made quick & easy Details --------- Geom Geom uses a simple but surprisingly powerful method for creating new 2D and 3D meshes in Unity. Designed to make modeling geometric shapes as painless as possible. Ideal for creating custom shapes quickly, or with a bit more time, very professional models. Mesh Editor An advanced mesh editing utility for reshaping, splitting and extruding meshes to name a few features. This program makes manipulating the vertices and triangles of meshes within the editor as easy as possible. Isosurface A modeling program for creating and building meshes based on mathematical formulas. The isosurface is constructed using the Marching Cubes algorithm and the final model can be built with or without shading and single, double sided or inverted. Boolean Ops Boolean operations allow you to create new meshes by performing Subtraction, Union and Intersection between objects. The creation is done in the editor and support for run time operations is in the works. MeshPainter Create custom artwork painting directly on your game objects or collaborate by leaving directions, color choices and other design notes to the team. Now you can literally sketch out your scene before you build! Blenderizer Changes the scene view camera behavior to be object focused as in Blender. Adds smooth rotations, fast zoom and snap to object behaviors. Metaballs Ideal for creating new and organic looking base meshes that can be tweaked with Mesh Editor. Mesh Tools This extension adds eleven handy and essential tools to the collection, featuring the following: Clone Meshes - Incrementally change the position, rotation and scale of objects before instantiating them. Move & Rotate Pivot Point - A must have utility that allows you to move and rotate the pivot points of game objects. Uniform Scaling - This utility is a time saver that allows you to scale an object in more than one dimension at a time. Snap To Grid - Snap to any position, rotation and scale when setting out your objects in the scene. Invert Meshes - Create an inverted copy of a mesh for easy room building or creative design ideas. Flip Meshes - This tool creates reflected copies of a model. It can flip a mesh in the X, Y or Z dimensions. Split Mesh - Split a mesh into submeshes to apply multiple textures or split the mesh into separate child objects. Transform Textures - Translate, rotate and scale the textures of an object directly on the mesh. Real Scale - Change the local scale of an object without changing its scale in Unity. Double Sided Meshes - Change single sided meshes to double sided. Reveal the inside of houses, cars, anything. Save Mesh - Create a mesh file from the currently selected object. Sculptor Create stunning new models using lines and curves rotated through 360 degrees. Features a changeable background for copying real life objects. Great for creating new base meshes that can be tweaked with Mesh Editor. 3D Brush 3D Brush allows you to quickly paint prefabs to your scene with all of the features you would expect and many more. Easy to use and intuitive controls. You can also create custom shapes which can then be used as stencils for painting or exclusion. Includes a new distance feature which prevents overdraw of prefabs for better performance and more natural looking scenes. As well as a steepness feature for painting around cliffs and steep terrains. Mesh Cutter Often you will find that you have a large mesh made up of many small parts that have been joined together. Some of the parts you may want to keep but often there are parts you would like to move or remove altogether. With Mesh Cutter you can now quickly select different parts of the mesh and cut, copy, paste or remove them. The program will preserve the materials and submeshes of the large mesh and create a new mesh and prefab whenever you cut or copy a part, transferring the materials and submeshes to the new object. You can also re-center and adjust the pivot point for the new object to use it elsewhere in your projects. Prefab Maker Select a group of game objects or prefabs and quickly combine them into a single prefab. Texture atlasing is handled automatically but you have the option to manually move, rotate and scale the textures for the best fit. You have full control over the atlas settings to output either highly compressed or hi-res textures. Construction Construction uses procedurally made components to quickly construct your ideal buildings. Using a grid layout makes placing the walls, floors, tiles, roofs, stairs and other features of the building a simple task. By combining these features with your own assets you can quickly create new custom houses, apartments, factories and other structures for your projects. This package also includes 60 new primitive shapes that were made with Geom. All updates: New programs are being added regularly so get in early to receive all future additions to the collection at this price. Geom 2.0 is a great improvement over its predecessor and Mesh Editor has been completely rewritten from the ground up. In time we will continue to improve all of the tools, in performance, in stability and in quality. We appreciate your support and we hope you'll appreciate the results.