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Mesh joins visible when Lighting is too intense?

Discussion in 'Editor & General Support' started by GamerSquid, Feb 11, 2019.

  1. GamerSquid

    GamerSquid

    Joined:
    Feb 12, 2018
    Posts:
    1
    Hi,

    Can anyone tell me how to fix the lighting issues on the following image? The two blue arrows in the first image point to a distinct color change which appears when the intensity of the UnityEngine.light(s) reaches a threshold (either by adding more lights or turning up the intensity on the lights).

    The wall game object is made up of four meshes. Each mesh has a UV map and a seamless repeating texture.

    The lights are in 'Realtime' mode, range is set to 3 with intensity set to 1.

    I get this effect on my walls I have a bright light close to where two meshes meet.

    Please let me know if there is any other information that would be useful in solving this.

    Capture.PNG


    Showing wire frame:
    Capture-wireframe.PNG


    Thanks,