Hello, I've made a reconstruction of a room from photos with RealityCapture. I've imported this sigle mesh as .fbx, with all its materials (and textures). I'm using "Unlit/Texture" materials for the reconstructed model, just to see the textures. The Unity scene look perfectly in Unity Editor, and in a stand alone build. BUT, when I move to Oculus Quest 2, everything is a little distotrted (for example, a straight line texture become a waved line). I'm using ASTC 4x4 texture compression, so I think it should not be a matter of texture compression. For sure the 3d model is quite huge (1.3ML triangles), and have a lot of "sub materials" (so, sub meshes, each one with its own unwrap). Maybe is it a matter of geometry? Any help would be much appreciated!