I've been messing around with unity ECS the past few days but have hit a snag. I am creating several entities with a position, rotation and mesh instance renderer component attached, and am assigning the mesh and material to the instance renderer. Everything looks correct in the editor with all entities rendering as expected, but when I build for standalone windows none of the entities are visible. I am using a red standard shader with gpu instancing enabled, and the standard cube mesh that comes with unity. Stuff I have tried: - Putting a gameobject in the scene with the same mesh/material as is being used for the entities, it shows up as expected. - Setting the Instancing Variants to "Keep All" in the graphics settings. - Debug logging to make sure the entities are actually being made (they are). I also have some debug text in to monitor the performance of my other job systems and they seem to be running correctly so I'm pretty sure that jobs are working as expected. Are there any other components that I should add to an entity to make sure it is rendered? What settings am I missing in unity that might be causing the entities to not appear in a standalone build? Edit: Should have mentioned I am using the current release of unity 2018.3, the project was started on the unity 2018.3 beta and i recently switched it over. I checked in the plugin manager and all the plugins for jobs seem to be up to date. Thanks for any assistance!