Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Mesh glitch on PC build

Discussion in 'General Graphics' started by BmDeveloperz, Sep 1, 2021.

  1. BmDeveloperz

    BmDeveloperz

    Joined:
    Jul 1, 2013
    Posts:
    62
    Hello, i have been trying to fix this issue for one week and tried all methods i could find online but still couldn't find any solution to it.

    Everything works well when i run the game on editor. Once i build it for the PC, the models glitches all around.

    I check if the models are Static which are not. I tried to re-bake the lightning. I re-exported these models into different folder and nothing changed. Tried to change the FBX version also didn't worked. I disabled all possible features like postprocessing and camera scripts. I'm really stuck on this issue and would be grateful if anyone could tell me a possible solution.

    Many thanks.

    Editor.png Build_Sc1.png Build_Sc2.png
     
  2. BmDeveloperz

    BmDeveloperz

    Joined:
    Jul 1, 2013
    Posts:
    62
    The only solution i found is to change the import settings.

    What i did is to change Mesh Compression from "Nothing" to "High" and Optimize Mesh from "Everything" to "Nothing".

    I think from these settings, Unity did something wrong on low poly models. There might be a possible bug for this issue.

    My current Unity version is 2019.4.29f1 (LTS).