I was wondering if someone could help me translate my monbehaviour workflow from my game into how it should be done in DOTS/ECS. Let me start my saying I have no idea how the new hybrid Renderer works or why we need it. I’m sure that will be the next bridge to cross. I’m my game I have a gameObject with an empty meshFilter and meshRender component. I would generate the mesh data at runtime and plug that into the empty mesh filter on my game object. Now I have all my mesh data being generated in a system and on the main thread I can replicate the same thing as in the old by finding my game object using tags and setting the mesh filter. This is obviously not using hybrid render or even converting my game object to an entity which is what I would like to do. Problem is I’m not sure how this is suppose to work since the game object would only be a way of authoring my entities. Entities don’t set gameObject or am I missing something.