My project recently switched between a web player build to a PC standalone build. Once the build settings changed, a significant number of my animations stopped working correctly. When I click an object, I'm changing an animator parameter in order to trigger a transition. When I look at the Animator tab the parameter state changes as expected and the current clip is correct. When I look in Scene mode I can also see the collider has animated to the proper location, however, the mesh is in the original location (did not animate). I have not been able to find a pattern. Some animations still work, while some do not. If I switch back to a web player build, the animations start to play correctly. I'm on Unity 4.5.0f6.