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Feature Request Mesh Distance Fields for static object

Discussion in 'Graphics Dev Blitz Day 2023 - Q&A' started by echu33, May 25, 2023.

  1. echu33

    echu33

    Joined:
    Oct 30, 2020
    Posts:
    60
    Hi,

    I'm wondering is it possible to integrate feature like Mesh Distance Fields in Unreal engine as a built-in option?

    Having a pre-baked SDF for the scene can make TA create lots of effect with ease with VFXGraph and shaders. Such as water shorline, particle avoidance..etc

    Probably a little off topic :

    Unity have many nice tools published by demo team such as Hair system and Mesh-To-SDF, I hope these tool just don't ends up to a fire-and-forgot, one-time package. An official intergradtion with more user-friendly setup would be very awesome!
     
    florianBrn and Neonage like this.
  2. Nexusmaster

    Nexusmaster

    Joined:
    Jun 13, 2015
    Posts:
    364
    Hi we also have an mesh to sdf tool in our new asset Erebus, which will be soon available on the asset store!
     
    sacb0y likes this.
  3. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    932
    Hi, We do not have anything to currently talk about but are excited about the direction technology is going in this space,
    and hair system and mesh to sdf will not be forget
     
    echu33 likes this.