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mesh disappears when close to camera . - help

Discussion in 'Editor & General Support' started by chiblue3D, Jan 24, 2013.

  1. chiblue3D

    chiblue3D

    Joined:
    Apr 25, 2012
    Posts:
    19
    I have 3 fps meshes loaded into unity that all work fine, last night I create a new gun and hands and imported into.my.unity project. as I was trying to position the mesh to the weapon camera, when I get close to the camera the mesh disappears completely not like a clipping issue which I have seen with the other meshes as I positioned them. but this is basically the mesh is there but too far away, I.e. the arms ends are visible, but change the z setting down by .01 and no mesh. it is still in game but cannot be seen in the camera. can anyone suggest why, like I said it is not clipping because the entire mesh is 've
    visible and then nothing... please help I.know I am doing something wrong but have no clue what...
     
  2. Flavelius

    Flavelius

    Joined:
    Jul 8, 2012
    Posts:
    649
    maybe you have the entire scale too big or too small so the opposite clipping plane of the one you're suspecting intersects.
     
  3. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,325
    If the mesh is using a Skinned Mesh Renderer then the pivot point is most likely leaving the camera's view frustum and turning off the renderer at that point. To assure that this doesn't happen turn on "Update When Offscreen" in the Inspector.
     
  4. chiblue3D

    chiblue3D

    Joined:
    Apr 25, 2012
    Posts:
    19
    update when off screen did the trick, thanks for the response I did not even know this option existed until this problem. but that is what it is about learning and applying that knowledge.