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Mesh deformed after import to Unity from Blender

Discussion in 'Animation' started by shuskry, Feb 21, 2022.

  1. shuskry

    shuskry

    Joined:
    Oct 10, 2015
    Posts:
    462
    Hi everybody :)

    I'm trying to import from Blender my character with an Animation. But after imported, the model appear with some weird transformation .

    Here the screenshot:

    Like you can see , In unity, the model seems to be deformed with not the same level of smoothness.
    At the left under the arm, we can clearly see the bug.
    And in general , the model seems to be more "Low poly" ...

    Someone can explain me how to resolve that?

    I tried to find some information but nothing has work for now.
    In my export settings from Blender:
    I export My object with the armature as a .FBX file
    I disable "Add Leaf bones" and enable "Only deform bones".
    I have no modifier on my object.
    I also set the "Simplify" slider from "Bake Animation" menu to 0.00

    In the import Settings from Unity I set all "Keyframe Reduction" error to 0

    Thanks for helping me :D

    Have a good day !
     
    Last edited: Feb 21, 2022
  2. shuskry

    shuskry

    Joined:
    Oct 10, 2015
    Posts:
    462
    Okay I found the solution !

    I need to go into Project Settings > Quality > other > Skin Weights.
    This parameter was set to 1 , If raise this number , I can see the deformation decrease until it disappears when I set to 4 :D
     
    Lou_ve and halil_sekban like this.
  3. Voxeldaddy

    Voxeldaddy

    Joined:
    Sep 25, 2018
    Posts:
    1
    this comment saved my project... i had weighted and skinned my model multiple times thinking i was doing something wrong. You are a lifesaver.
     
    shuskry likes this.
  4. agelvik

    agelvik

    Joined:
    Nov 6, 2015
    Posts:
    23
    thank you, i was so confused on what was wrong with my model / export settings!