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Mesh deformation on runtime using colliders [need help]

Discussion in 'Physics' started by Alex-Hechler, Sep 24, 2019.

  1. Alex-Hechler

    Alex-Hechler

    Joined:
    Sep 24, 2019
    Posts:
    1
    I've been dealing with the same problem for a few weeks and have decided to ask here for help.
    Maybe someone can give me a good advice.^^

    I would like to create deformation physics that allows me to push the verts inwards using a collision, much like a mining system or a sandbox with shovels or pickaxes.

    I've tried to make scripts with verts, collision targets and so on but everytime I made something I got an error or it didn't work at all.

    It would be really nice if somebody could help me even a good documentation for this topic could help.
    Thanks to everyone.^^

    cheers.