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mesh data optimization takes a very long time

Discussion in '2020.2 Beta' started by laurentlavigne, Oct 13, 2020.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,002
    upload_2020-10-12_17-18-43.png
    what is this even doing
    the rock is maybe 20 polygons
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,471
    According to the issue tracker, it's fixed in 2019.3 already:
    1. https://issuetracker.unity3d.com/is...-setting-can-drastically-increase-build-times
    2. https://issuetracker.unity3d.com/is...render-pipeline-slash-lit-shader-is-compiling
    How long does it take, what's "a very long time" for you?
     
  3. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,002
    about 30 minutes to an hour
     
  4. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,471
    And is this on every build or the first build only? First build in the sense of the first time building it in a new Unity version for example.