Hi, I'm seeing Mesh.CreateVBO peeking at 183ms for only 37 call creating only planes. Seems incredibly slow, does anyone know of a workaround or are dynamic meshes a really bad idea on WP8? Thanks, Jon
Okay so I thought this was to do with creating the planes...it is not. It's actually peeking due to the dynamic batching. Whats odd is if I create the planes off screen and then move them into view I gat a 100+ms peek each time one comes into view. Once it's been in view once, I never see a peek again from moving the same one in and out of view, until I move a new one in. Very odd! I'll try and create an empty project to highlight the issue,