Search Unity

  1. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Question Mesh Coocking options

Discussion in 'Physics' started by beatdesign, Nov 5, 2020.

  1. beatdesign

    beatdesign

    Joined:
    Apr 3, 2015
    Posts:
    137
    Hello,
    I have some dubts about MeshCooking options. Can someone confirm these questions?
    1. We need MeshCooking to create a mesh collider from the Mesh. This conversion, from Mesh to a mesh collider, could be more accurate or not, based on MeshCooking parameters. Is this right?
    2. Mesh Cooking is performed at runtime EVERYTIME I start the simulation, or once it is calculated, it is cached?
    3. The import option Generate colliders is NOT related to mesh cooking, but the only thing it does is to add a MeshCollider component to every MEshFilter it finds in the 3D Model, right?
    Thank you
     
  2. beatdesign

    beatdesign

    Joined:
    Apr 3, 2015
    Posts:
    137
    Anyone?