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Discussion in 'Physics' started by alexchandriyaa, Feb 5, 2018.
is there any way to use mesh colliders without convex?
What are you trying to achieve?
For rigidbodies no, you should avoid mesh colliders all together on dynamic objects.
am trying to do buzz wire game.. for that i have created mesh collider and rigidbody for hoop, for wire i have created few box colliders without rigidbody am using ontrigger for detecting if hoop hits wire the cube has to change its color to black but here even the hoop not hit the wire it is changing
public void OnTriggerEnter(Collider col)
cubeColor.material.color = new Color (0, 0, 0, 0);
public void OnTriggerExit()
cubeColor.material.color = origi;
Why are you double posting?
Why not use the last thread from yesterday?
Look into Obi rope. Rigidbodies are not very suited for this kind of simulation. We use it in our game.
edit: Since that video was taken I have lowered the amount of particles and lowered gravity which make the ropes a little more cable/wire like. But still not a perfect simulation of wires. But ok
edirt: ah S***, you want none plastic wires The ring should be able to be roughly represented with capsule colliders. The wire should also be able to use capsule colliders, or maybe mesh collider if its static. But mesh colliders often create unstable results when colliding with rigidbodis
There is a script in the unit3d asset store that would allow you to get your results. It will simulate a mesh collider by using convex colliders. I have forgotten the name of it. There is more than one.
Do you remember the name of the script ?
There is some assets doing it for you :