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Mesh Collider & Torque

Discussion in 'Physics' started by AvGaz, Jan 3, 2019.

  1. AvGaz

    AvGaz

    Joined:
    Dec 21, 2012
    Posts:
    82
    I notice if you add a mesh collider to an object that has it's pivot on the end of the object, and addTorque to one axis, the object rotates (drifts) slowly on the other axis and doesn't hold the 0 rotation, even if those axis are checked to not rotate... maybe a bug? It doesn't happen with a box collider.