Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Mesh Collider Problem

Discussion in 'Physics' started by Uryathel, Jan 21, 2018.

  1. Uryathel

    Uryathel

    Joined:
    Jul 23, 2016
    Posts:
    35
    I've imported banana model from blender and added to it component Mesh Collider but why does it look so strange, why there are lines which shouldn't be there, why mesh collider creates new lines? I have same problem with donut model (torus) where hole in it is filled with new face wchich completely ruins my game. That's is my first time i have something like this, i've created much more complicated models before. Did i pressed something i don't know?
    bananbug.PNG
     
  2. AlexKolosov

    AlexKolosov

    Joined:
    Dec 20, 2014
    Posts:
    11
    Uncheck Convex in mesh collider component.
     
  3. Uryathel

    Uryathel

    Joined:
    Jul 23, 2016
    Posts:
    35
    but how can i check collisions then?
     
  4. AlexKolosov

    AlexKolosov

    Joined:
    Dec 20, 2014
    Posts:
    11
    If you want trigger than use convex.
    Without convex you cannot check collision?