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mesh collider - performance

Discussion in 'Physics' started by S_P_S, May 5, 2016.

  1. S_P_S

    S_P_S

    Joined:
    Feb 25, 2015
    Posts:
    91
    Hello,

    I want to build a VR locomotion system where you can teleport yourself around.

    I have a huge environment, which can't be approximated with primitive colliders. So if I use colliders I need mesh colliders.

    My question is now how big the impact on the performance is, if all my meshes are using mesh colliders, but I only have a single raycast.

    And how big of a performance impact is it if all my meshes have mesh colliders but there is nothing which interacts with the colliders (raycast turned off)?

    Huge environment means ~2M tris.

    I am happy about every opinion on that topic!