Hi all, I brought a monster model in the asset store, but when I add the collider into a child object as "weak point", the collider is not moving with the animation. It's just fixed in the middle of the scene. if I add it under the "WeakPoint" object under "Neck3", it moves with the animation but the position and rotation are completely incorrect. If I just drag it over, the shape just changed. Do anyone know how to add the mesh collider? Please help, thank you so so much.