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Mesh bounds get moved away from the mesh when animation is played.

Discussion in 'Physics' started by Dextozz, Aug 30, 2019.

  1. Dextozz

    Dextozz

    Joined:
    Apr 8, 2018
    Posts:
    493
    I'm using multiple small models as part of one bigger model. Every one of those small models has a skinned mesh renderer. When I play the model animation, bounds of the mesh renderer get moved aside away from the 3d model. Any idea what could be causing this?