Question. So lets say I have a mesh with like 100 different materials on it, as in 100 different submeshes. Can this take all those different materials, and their textures, and atlas all those textures, and make a mesh with no submeshes and one material with all the uv's of the resulting mesh aligned to match the atlas? Also about the lightmapping feature. Lets say in an external program I have a scene with like 500 objects, and I bake that scene so that each object then ends up with it's own lightmap, so 500 different lightmaps. Is there someway I could then import that scene, hook up those lightmaps. Then use this to combine all the diffuse textures into an atlas, and also all the lightmaps into an atlas, resulting in 1 mesh?