New version of Mesh Baker available 3.27.1! This version includes improvements to the MeshBakerGrouper workflow. The Pie grouper now has rings as well as segments and all segments in the inermost ring can be combined into a single segment. (Thanks for the suggestion @nickrart ). Settings used by a MeshBaker can now optionally be stored in a ScriptableObject asset. These can be shared by many MeshBakers, MultiMeshBakers, MeshBakerGroupers in different scenes. When creating MeshBakers from a MeshBakerGrouper, the children automatically inherit the settings from the MeshBakerGrouper. It is no longer necessary to manually delete child MeshBakers when re-generating a cluster. This is now automatic. A bug fix for normals when baking meshes with non-uniform scaling. A bug fix for the Standard shader when maps have different tiling settings.