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Mesh Assembler

Discussion in 'Works In Progress - Archive' started by lil_Toady, Apr 11, 2012.

  1. lil_Toady

    lil_Toady

    Joined:
    Jul 13, 2011
    Posts:
    7
    I'm working on a game with a procedurally generated world, and i decided to animate the environment construction somehow, so that's what i ended up with: clicky.

    Long story short, it's a script that constructs a mesh from it's triangles with given settings. It would work with any model without any changes and here are the settings i've implemented so far:


    Not sure what else to say :p I'm currently considering putting it onto asset store, so i'd like to hear if anyone is actually interested in something like that.
     
  2. jc_lvngstn

    jc_lvngstn

    Joined:
    Jul 19, 2006
    Posts:
    1,508
    I think that's pretty slick, nice job! I don't know that I have a need for it personally...but it's worth putting on the asset store imo. How's the documentation, and how "friendly" is the api?