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Merging two .fbx models into one

Discussion in 'Getting Started' started by chirosima, Feb 18, 2019.

  1. chirosima

    chirosima

    Joined:
    Oct 26, 2017
    Posts:
    2
    Hi,

    Could anyone direct me please how to find an answer of How to merge two .fbx models into one, keeping its own properties? For example if I have a rigged human head with its animation and separate rigged human body, how could I merge(connect head's polygons with the body) them in to one without loosing rigging and its animations?

    Thank you,