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Merging Parts : Less CPU Usage

Discussion in 'General Discussion' started by Virat-Gangurde, May 6, 2020.

  1. Virat-Gangurde

    Virat-Gangurde

    Joined:
    Aug 20, 2019
    Posts:
    12
    I assets with multiples occurrences, does by merging parts of same materials in PiXYZ will impact less CPU/rendering usage in Unity?
     
  2. jamespaterson

    jamespaterson

    Joined:
    Jun 19, 2018
    Posts:
    391
    Potentially yes. There are many different aspects to consider however, and several different ways to improve. Look up 'draw calls', 'static batching', 'dynamic batching' and 'gpu instancing'. Good luck!
     
    Virat-Gangurde likes this.
  3. Virat-Gangurde

    Virat-Gangurde

    Joined:
    Aug 20, 2019
    Posts:
    12
    Thanks jamespaterson
     
    jamespaterson likes this.