Is it possible to hide the menubar and mouse cursor when creating a build of a Unity game? I noticed I can access the menubar while ingame, eg: I move my mouse the the top left corner, click, drag down, and unclick. While I do this the game pauses. When I quit the game, I notice that the system prefs window is open :? This is with an fps so something like this happens almost every time I aim up and click. Also, the same system mouse cursor is there all the time while I am playing my fps, which really really bugs me. Is there any way to hide this stuff ingame? If not I guess this is a feature request.
The menu bar remaining on screen is a bug and fixed with the next release. The cursor can be removed using. This will only hide the cursor in full screen mode. Code (csharp): Screen.showCursor = false;
Just like the standalone, if you enter full screen (via right click) on a webplayer it will hide the cursor if the script is present.