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Menu Interface

Discussion in 'Immediate Mode GUI (IMGUI)' started by Harrk, Oct 20, 2014.

  1. Harrk

    Harrk

    Joined:
    Oct 11, 2013
    Posts:
    16
    Hi guys,

    I need some help creating my menu screen. I don't need any code, but just on how I should implement it / what to use. I've attached the mockup to the post, so please take a look and I'd appreciate the help! :)

    I've taken a look at using the GUI tools for this, GUI.Label and GUI.Button. Though my requirements make it a little harder, by requiring the options to be selectable with a game pad and by mouse. The selections should have a sprite on either side indicating that this open is selected.

    Usually I'd do things like this entirely in my own code, without using any prebuilt functions for GUI functionality. I'm tempted to do the same again here, as it gives me more control in my own understanding. Would that be the correct way? How would you implement something like this? I don't want to reinvent the wheel if I can help it.

    (I'm new to Unity :p)

    Thanks!
     

    Attached Files: