Been struggling these last few days with a memory spike while loading an avatar through addressables. Can't seem to find out what is causing the memory spike. It used to be OK then suddenly it died. The app is perfectly fine on player mode. The spike only seems to happen on build / actual device. Its primarily killing the app on IOS. It also spikes on Android but i think Android has a higher threshold. It later drops back down. It's a crazy spike upon loading of an avatar assets. There is nothing fancy about the asset, just a shirt and pants, small textures (< 100 kb). I tried to load the avatar directly on hierarchy and it works fine. It is only broken if i try to load it through addressables. More screenshots below. I'm trying to reload my library folder (taking a long time) and reverting to an older build (also taking a long time). will update. Any tips to help me troubleshoot? Memory profiler dosen't seem to say much. According to the profiler there is > 1gb but in the map its not much. Memory usage only shows a few hundred. Where is the missing 1GB of RAM?