Hi! I am currently doing a memory optimization pass on our project. After using the unity Memory Profiler 0.2.9, I noticed something strange. 1. main menu 2. load a level 3. unload a level 4. Call Resources.UnloadUnusedAssets, WaitForPendingFinalizers, etc 5. main menu 6. take a memory snapshot In that memory snapshot, I can see quite a lot of objects having 0 reference but still lingering in memory. I'm trying to figure out what is holding up these objects. Since they have 0 ref, I'm at a loss here. After reading many threads, I've tried "Heap Explorer". This tool can see the missing ref that the unity memory profiler couldn't see (that would be something to look at on your end..) For the curious, my issue was that the addressable asset wasn't properly released. HeapExplorer shown my the name of the addressable asset and that's it.