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Discussion Memory Profiler: List in tree view export to excel readable files

Discussion in 'Editor & General Support' started by Blastom1016, Jan 13, 2023.

  1. Blastom1016

    Blastom1016

    Joined:
    Oct 4, 2019
    Posts:
    14
    :( Currently, I really hope memory profiler could export the data in ui, which accurately exactly like excel data, into excel readable files, like: .csv, or just .txt with \tab split texts.
    As the project I am currently working on is heavy, it took minutes to switch from one category to another in the Tree View and took like 20 gb memory after I switch a couple of categories.

    If I could export the data into some other format, I could reopen it much more faster with much less memory consume. As I only check a couple of categories at a time, I wouldn't need the extra data for a while.
    And it's very easily to compare the size of each file in two copies of data via excel's functions.

    The output could be simply "{assetName}\t{size long}\t{address}" for each line.

    Hope this could happen. Many thanks.
     
  2. MartinTilo

    MartinTilo

    Unity Technologies

    Joined:
    Aug 16, 2017
    Posts:
    2,407
    Hello,

    I know that there's other good reasons for requesting CSV support, but regarding the performance issues you've mentioned, I'm wondering if you've had the chance to use the 1.0 version of the package yet?
    You can create an empty project with Unity 2022.2 and import the snapshots or connect that editor to your player to take them with it directly.

    Also, you can send your feature requests directly to our Product Manager via our public roadmap here. That way it'll not get lost here on the forums but appropriately collected and prioritized in our planning along with all other feedback :)
     
  3. Blastom1016

    Blastom1016

    Joined:
    Oct 4, 2019
    Posts:
    14
    Many thanks. I've found using an empty project for memory profiler would be much faster.
     
    MartinTilo likes this.