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Question Memory Profiler discrepancy or lacking data?

Discussion in 'Profiler Previews' started by KarimTA, Oct 10, 2020.

  1. KarimTA


    Jan 8, 2019
    Hey guys, I'm having a hard time identifying what costs us so much memory on our PC game.
    Here are the elements I have so far (on a development build):

    • From windows' task manager. 2.409GB.

    • From the profiler window 1.54GB (already a large difference):

    • From the Memory Profiler capture (that's not even close to what is reported by the other tools :/)
    • (Notice the Textures @71.3MB vs the above capture @307.3MB)

    • My only clue so far is ShaderLab:

    Am I missing anything? How to identify what really is so memory intensive?