Hey guys, I'm having a hard time identifying what costs us so much memory on our PC game. Here are the elements I have so far (on a development build): From windows' task manager. 2.409GB. From the profiler window 1.54GB (already a large difference): From the Memory Profiler capture (that's not even close to what is reported by the other tools :/) (Notice the Textures @71.3MB vs the above capture @307.3MB) My only clue so far is ShaderLab: Am I missing anything? How to identify what really is so memory intensive?