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Memory Profiler, "Capture Player" only works once

Discussion in 'Profiler Previews' started by Dreamback, Jan 15, 2020.

  1. Dreamback


    Jul 29, 2016
    Using Unity 2019.3.0f5, I load up my scene, press Capture Player, and it creates a Snapshot. I then do things in that scene, and press Capture Player again (to track down a memory leak), and it does nothing at all. The button highlights as a button should when pressed, but nothing appears to happen.

    Note, this is when connected to a Player running on a different computer over the network (and the Player is a Linux computer, the editor with the profiler is a Windows computer, with Linux as target platform).

    I closed the Memory Profiler window, re-opened it, and that allowed me to CapturePlayer again
    tigerleapgorge likes this.
  2. MartinTilo


    Unity Technologies

    Aug 16, 2017
    Hi :)
    Sorry you ran into this issue. I'm assuming you're using the latest package release
    and build the player with an editor that had the Package installed as well?

    We're not currently aware of this issue, could you please file a bug report for this using the bug reporter tool in the editor?
    tigerleapgorge likes this.