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Question Memory Profiler 1.0.0 Memory Usage is showing 23% difference but it is coming from unknown source

Discussion in 'Editor & General Support' started by naktu, Sep 30, 2023.

  1. naktu

    naktu

    Joined:
    Jul 11, 2019
    Posts:
    10
    I'm trying to optimize the memory usage and I used the memory optimser.
    There is a huge difference between snapshots (23%) however all memory category types changes are minor. Here is the compare snapshot from the game.

    Any ideas?

    Note: I am not using addressables.
     

    Attached Files:

  2. MartinTilo

    MartinTilo

    Unity Technologies

    Joined:
    Aug 16, 2017
    Posts:
    2,453
    Just so we're all on the same page, would you mind clarifiyng what that is?

    For similar reasons:
    1. What exact Unity version is the capture from?
    2. What roughly happened between the snapshots?
    3. Do you have any Native Plug-ins in your project (i.e. in some Plugin forlder)?
    4. What platform (if not under NDA, otherwise maybe put up another thread in the corresponding forum space) is the capture from?
    5. Mono or IL2CPP?