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Memory management in editor plugins

Discussion in 'Immediate Mode GUI (IMGUI)' started by padmalcom, May 6, 2017.

  1. padmalcom

    padmalcom

    Joined:
    Oct 27, 2013
    Posts:
    8
    Hi all,

    I have developed a plugin that creates hundreds of meshes and gameobjects in the editor. When I delete all those gameobjects after their creation, the memory footprint of unity remains high (~1,5 GB) and I do not know how it can be freed.

    Has anybody of you guys faced the same issue and knows how to solve it?

    Thanks in advance!
     
  2. karl_

    karl_

    Joined:
    Mar 4, 2010
    Posts:
    464