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Memory Leak When Using Profile Editor Feature

Discussion in 'Linux Editor' started by 00jknight, Dec 27, 2018.

  1. 00jknight


    Mar 28, 2014
    Hey there, on a blank project in Unity 2018.2.20f1 and Unity 2017.4.9f1 on Ubuntu 18.0.4 LTS, open the Profiler, click Profile Editor and click Record, the "number of objects in scene" continually rises, as well as the Mesh count, Mesh Memory and the memory consumed by the process.

    This specific bug looks fixed in Unity 2018.3.0f2, in that the Mesh count and Mesh memory doesn't accumulate, the editor still continually consumes more memory if Profile Editor is enabled.
    d1-favero likes this.