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[Memory Leak] Texture of an object fills up the complete screen

Discussion in 'General Graphics' started by XeOniFiCaTiOn, Mar 10, 2015.

  1. XeOniFiCaTiOn

    XeOniFiCaTiOn

    Joined:
    May 7, 2013
    Posts:
    17
    Hi Guys,

    Ive been using unity for a bit now and i guess im right in assuming that when a texture of an object completely covers the whole screen the texture has leaked out of the memory. Is there any way of rectifying this or maybe explaining to me how to avoid such memory leaks.

    Regards,
    XeOn