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Bug Memory leak in 2019.3.0a12 on Mac

Discussion in '2019.3 Beta' started by caden-burleson, Aug 20, 2019.

  1. caden-burleson

    caden-burleson

    Joined:
    Aug 1, 2011
    Posts:
    24
    Screen Shot 2019-08-19 at 3.20.55 AM.png

    I'm not really sure how to reproduce. But this keeps happening after a while using the new version of Unity.
    -Not sure if collision has anything to do with it, but my colliders aren't working correctly either. I'm having audio play from a trigger collision where the object that has the trigger collider is not even active.

    Video showing the collider problem here :
     
    Last edited: Aug 20, 2019
    ETGgames likes this.
  2. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,756
    probably you will need to submit your project as a unity bug report
     
  3. JohnC_Unity

    JohnC_Unity

    Unity Technologies

    Joined:
    Jun 7, 2017
    Posts:
    70
    Hey, this is a known issue and should be fixed in the latest beta. Let me know if you are still experience it.

    Thanks for the report.
     
    secondstory likes this.
  4. kyubuns

    kyubuns

    Joined:
    Aug 6, 2013
    Posts:
    138
    I have also same problem on 2019.3.0b7.
     

    Attached Files:

  5. JohnC_Unity

    JohnC_Unity

    Unity Technologies

    Joined:
    Jun 7, 2017
    Posts:
    70
    Hi Kyubuns,

    Sorry, you're experiencing a crash. I've been trying to repo the issue locally, but with no luck. Would you be able to log a bug and attach your project files?

    In the meantime do you have any repo steps, what features were you using when the crash happened?

    Thanks a lot for reporting.
     
  6. kyubuns

    kyubuns

    Joined:
    Aug 6, 2013
    Posts:
    138
    Sorry,
    After investigation, this was a bug in Universal Render Pipeline.
    I will contact URP.
     
  7. JohnC_Unity

    JohnC_Unity

    Unity Technologies

    Joined:
    Jun 7, 2017
    Posts:
    70
    Awesome! Glad you narrowed it down!

    Thanks for posting.
     
  8. ETGgames

    ETGgames

    Joined:
    Jul 10, 2015
    Posts:
    101
    Any updates on the issue? I'm still getting crazy memory leaks on Macos 2019.07f
     
  9. JohnC_Unity

    JohnC_Unity

    Unity Technologies

    Joined:
    Jun 7, 2017
    Posts:
    70
    Hey ETGgame,

    The user above states it's was an issue with URP, I'm pretty sure URP has been updated since October. Can you try updating to the latest URP package, and if the issue still exists could you please send us a bug report, using the reporter? It would be a big help.

    Thanks a lot.
     
  10. ETGgames

    ETGgames

    Joined:
    Jul 10, 2015
    Posts:
    101
    Hi, I'm on the latest version of everything. It might not be a urp issue. It memory leaks like crazy on an empty project that's idle and sitting there open. I just created an empty project with the 2d template on Macos and see the memory increasing.

    EDIT: I fixed it by clearing the GI cache in settings.
     
    Last edited: Apr 7, 2020
    JohnC_Unity likes this.
  11. sanketprabhu

    sanketprabhu

    Joined:
    Feb 23, 2016
    Posts:
    10
    Also experiencing memory leak while building my project (any platform Android/iOS) in Unity V 2019.2.21f1 MAC OS 10.15.4
    Screenshot 2020-05-11 at 3.23.26 PM.png
     
  12. fj-arquellada

    fj-arquellada

    Joined:
    Mar 11, 2015
    Posts:
    1
    I've the same problem, I'd received yesterday my new Mac book Pro and installed Unity 2019.4.2f1 and when I'd tried to import a project that works perfectly in windows with Unity 2019.3, Unity crashed with mammory overflow problems in the system monitor the unity process was frozen with 20GB of memmory. I've a Hackintosh too and I'd mind that was a problem of my Hackintosh system but not becouse the memmory level up to 40GB and my hackintosh has 32GB of RAM .
     
    qliloushq likes this.